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Low-Latency 2D Canvas Pipelines vs DOM Overhead in Real-Time Web Draughts
Low-Latency 2D Canvas Pipelines vs DOM Overhead in Real-Time Web Draughts 1. Introduction: The Render Pipeline in Web-Based Turn-Based Games While turn-based board games such as English draughts (checkers), backgammon, and chess do not exhibit the high spatial frame-to-frame flux of…